Demigod

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JC schrieb am 25.07.2008 um 12:45

click to enlarge
Hammer incoming!
Offizielle Seite | First Exclusive Trailer (GameSpot)

Release Date: Frühling 2009, vermutlich Februar (Schedule)

GameSpot's Q&A zu Demigod
Zitat
GameSpot: Give us an overview of Demigod. What's the game about?

Brad Wardell: Demigod is a tactical strategy game in which players are battling to ascend to godhood. A god has vanished and his children now battle to take his place.

The maps in the game are set up as vast arenas in which the different demigods battle it out for domination. Through their battles, these demigods rise in capability becoming increasingly powerful through new skills, spells, and other abilities. As players capture key portions of the arena on their way to victory, they gain access to special items and resources which they can use to gain access to better equipment, more lethal minions, and more.

The game can be played either single-player or multiplayer in skirmish mode, or players can participate in a persistent online or individual campaign in which they wage war across many arenas to gain the necessary ingredients needed to ascend to the pantheon of the gods.

Chris Taylor: Brad summed it up really nicely, but let me add a little about the incredible Supreme Commander technology we used to build the game on. For example, the "Strategic Zoom" feature makes playing the game incredible, as it's a piece of cake to zoom in to any part of the battle, or zoom out to see the whole war taking place. It's so buttery and intuitive to play, people will be right at home.
Zitat
GS: What kind of support is planned for the game at and postlaunch? Will there be an open beta in advance? Patch updates afterward?

BW: Since this is a Stardock-published game, it means open betas and lots of postrelease support. We intend to start the open beta next month, where users who have preordered the game get access to betas if they want to participate.

GS: How will the game be distributed? Will it make an appearance at retail? Online seems like the primary platform to deliver the game; why choose this format?

BW: It'll be available worldwide at retail. I'm not sure why people would think it would only be available online. All our titles are available at retail as well as online.


charmin schrieb am 26.07.2008 um 02:03

bam oida! :eek: der trailer pwnt mich derb


Spikx schrieb am 07.08.2008 um 12:45

Jup jup, verfolge das Spiel auch schon länger (sind ja devs von SupCom dabei ;)). Der Trailer ist recht nett, aber die Screenshots der InGame Grafik ownen mich immer wieder, kann's eigentlich immer noch fast gar nicht glauben dass es echt is :P


NeseN schrieb am 07.08.2008 um 15:03

sieht auf jeden fall vielversprechend aus :)

wenn es noch spielerisch gut wird, dann hat es sicherlich potential. was mir besonders gefällt ist, das es bei dem game, mal komplett andere einheiten typen geben wird, als irgendwelche panze, orc's od. was halt so standard ist!


JC schrieb am 03.09.2008 um 11:23

Hands-on Preview @ Shacknews

Zitat
At the beginning of a match, your chosen Demigod begins its life at level one. As you cause havoc, smashing enemy forces and fortresses, your hero unit progresses in level, each milestone granting one point to be spent in a branching talent tree. Talents range from passive bonuses to direct abilities, the skillsets being particular to each Demigod. For instance, the Rook, the game's poster-god, has a talent that mounts a trebuchet to its head, turning it into a literal walking castle.

[...]The gameplay may sound simple to manage with only the Demigod to worry about, but on massive maps, with several co-op players to coordinate with, each attack will be meaningful. Choosing whether to gang your gods up, or spread out and attack in multiple locations, will mean the difference between quick leveling or long respawn waits.

And while there are no direct death penalties, dying can mean respawns of up to 60 seconds, depending on how high in level your avatar is. As larger maps built for five-on-five matches will be quite expansive, a long respawn can spell disaster for your battle plans. Your Demigod can also drop loot for enemy gods to pick up, giving them an advantage while you stew.


tinker schrieb am 03.09.2008 um 11:30

Habs auf der GC gesehn. Sieht vielversprechend aus. Hab Dota schon gern gespielt, und Demigod bietet hoffentlich noch mehr Abwechslung.


K4m4Hl schrieb am 03.09.2008 um 15:46

Hehe hört sich iwie 1:1 wie DotA an - ich werds sicher probieren!


Spikx schrieb am 05.09.2008 um 01:24

Beta wurde heute gestartet. Einige hatten schon "orgasmic experiences" :p


.dcp schrieb am 07.09.2008 um 16:57

open? closed? habenwill!


d3cod3 schrieb am 07.09.2008 um 17:01

hätte da auch schweres interesse


Longbow schrieb am 07.09.2008 um 17:37

Zitat von d3cod3
hätte da auch schweres interesse
wlkikiv
Zitat
Pre-order the game and you can join the beta and help mold the game for its final release!


d3cod3 schrieb am 07.09.2008 um 22:17

beta bei vorbestellung schön und gut. kann ja sein dass es auch andere leute gibt die rein können/konnten


Im4FeX schrieb am 13.09.2008 um 11:32

spielt jetzt schon wer die beta?


Spikx schrieb am 14.09.2008 um 20:37

Jo tuts bitte fleißig pre-ordern und dann wenn's raus is ordern. GPG braucht das Geld, damit wieder patches und evt. eine weitere Expansion für SupCom rauskommen können :D


Onyx schrieb am 20.10.2008 um 08:58

Werd mir wahrscheinlich die Download version PreOrdern, verfolge das Spiel auch schon länger, und 44USD sinds mir wert.

Echt noch keiner hier Beta Erfahrung?




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