URL: https://www.overclockers.at/spiele/supreme_commander_2_201702/page_1 - zur Vollversion wechseln!
ich hätte lieber ein total annihilation 2
Du bist nicht der einzige, dens intressiert
Allerdings spiel ich eher selten und in einer kleinen gepflegten Runde mit bekannten.
Mich reitzt aber das komplexe Modell von Supreme Commander doch um einiges mehr als z.B. jene von StarCraft. Liegt vielleicht an den Erinnerungen an die Massenschlachten bei TA
Wiso ist Sqare-Enix kein renommiertes Game Studio? Und renommierte Publisher gibts ohnehin keinen.
Hatte da was verwechselt, sorryZitat von vanHellWiso ist Sqare-Enix kein renommiertes Game Studio?
In der aktuellen PC Gamer gibt es ein erstes Preview. Hier ein zu klein geratener Scan:
Text:
Zitat"If I start the game and the first 60 seconds I build a tank; I want that tank to be able to
deliver the killing blow to my opponent to 90 minutes later."
That's Chris Taylor's goal for Supreme Commander 2. It's Completely counter to the philosophy
of both the beloved Total Annihilation and the mighty Supreme commander. Both strategy games
revolved around a stark stratification of combat power. Tech 1 bots were tiny gnats next to
the state of the stark killing machines you'd be charging for half an hour into a match.
But Chris and his team are fresh from their success with Demigod, the small-scale strategy/RPG
hybrid (revived on P84) where hero units level up and buy equipment on the battlefield. It's
a save bet we'll see Supreme Commander's Veterancy system expanded, in which units become
tougher as they score more kills, but that's not all. Their objective, Chris says, is to en-
sure that "every one of them has the ability to sustain themselves throughout the entire game,
so we need each of them to be much more complex and have many facets."
Elsewhere, though, Surpeme Commander is getting simpler. In the first game it was challenging
to set up a functioning economy as it was to win a given skirmish. Now, Gas Powered Games have
decided to "take economy management off the table... You'll be able to play this like any other
RTS." Chris says, worryingly.
It wasn't always fun to deal with a crashing mass infrastructure in SupCom, but that challenge
was half the game. Even Chris sounds upset about it: "The nerd in me died a little bit." he con-
fesses, but said, "That's OK Chris because many people are going to have fun with the combat
aspect of the game, and not get bogged down in the economic management."
Bizarrely, Gas Powered Games have chosen to partner with Final Fantasy creators Square Enix for
the sequel.
Chris says this is part of their push to give Supreme Commander more character.
"We're going away from iconographic units to a living, breathing RTS game - Square Enix has this unbe-
lievable ??? for creating stories and characters and they're experts at this."
Hard details are currently to scarce to get a clear idea of where Chris and his team are going
with this, but it's already clear that SupCom2 is going to be a very different game. It'll sill
have hundreds of units on screen, though, and as a final deal-sweetener, Chris promises
"spectacular visual change" that'll run well on a 500 (Pfund) PC.
sieht für mich wie jedes andere RTS aus, aber mal abwarten. ich finds jedenfalls sehr schade, dass sie das game vereinfachen
mir war supcom schon zu einfach... es war zwar nicht schlecht, ist aber trotzdem nie an das alte TA feeling rangekommen.
ausserdem waren sie bis zum schluss unfähig eine gescheite und vor allem funktionierende AI dazuzumachen.
das alte rennt jetzt halbwegs gscheit auf meinem rechner und die bringen a neues?! NOT FAIR!
aber: DO WANT
Neues Preview in der aktuellen PC Gamer (US):
Bilder sehen immer noch StarCrafty aus, aber ich habe wieder mehr Hoffnung, dass es eh wieder epic wird .
Nur bewegte Bilder interessieren heut noch..
E3 09: Exclusive Reveal Trailer: SD | HD
Neues von der E3:
ZitatWe watched as UEF tanks were attacked by Cybran gunships, and lasers flashed everwhere, and though this battle would generally have tipped in favor of the gunships, you'll now be able to use a unit cannon to fling units from the other side of the map and get them right into the action. This lets you get the proper counters into the battle much more quickly, and leads to more flexibility than before.
ZitatNow, tech upgrades effect existing units, and new tech trees will let you outfit units with things like additional (or longer) barrels, anti-aircraft weaponry, and more.
ZitatThe economy has been tweaked as well. Energy and mass are still your two resources. However, now you will only be able to purchase a unit or upgrade if you can afford it, rather than queue it up as you could in the original.
ZitatTaylor also talked briefly about the “neural net,” an evolving database that allows the AI to adjust for actions you make during battle. For example, if the enemy spams gunships and you keep taking them down, it will use what it learns from the net to adjust its strategies.
ZitatFor example, you can add artillery to the ACU's shoulders, grant it torpedoes, perform a “core dump” ability should you fall under nuclear attack, or even pop off its head if you need to quickly escape from battle (the benefits of such a move remain unclear).
ZitatOf course, there are all new units as well. For example, while experimental units return, there are also mini-experimentals, such as an Illuminate unit we saw that Taylor affectionately referred to as an Ear Canal. These snail-like units look as if they would have been at home in Star Wars: Episode One, and were cool to watch as they moved across the map. We also saw a standard experimental call a Cybran-zilla, which was looked appropriately draconic.
ZitatOne of the ones that I managed to check out was the new Cybran Zilla, which took dinosaur DNA and mixed it with machines to create a brutal killing unit.
Website launched: http://na.square-enix.com/sc2/
Außer Screenshots und epischer Musik gibt es aber noch nichts nennenswertes. Und die Screenshots zeigen auch noch nichts großartiges.
In-Game presentation with Chris Taylor:
http://e3.gamespot.com/video/621125...-2-e3-demo?hd=1
http://ve3d.ign.com/videos/50027/PC...-Gameplay-Movie
(beide zeigen teilweise das gleiche, aber beide Videos haben auch Sachen drin, die im jeweils anderen nicht dabei sind)
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