"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

Aliens: Colonial Marines

blood 24.07.2008 - 15:01 19546 196
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sk/\r

i never asked for this
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vielleicht wird ein patch mit ~15gb nachgeschoben?
oder sie reichen die beta für alle käufer nach und fixen dann nur bugs.
stimmiger wirkt die pre-version allemal. :D

blood

darkly dreaming
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ein angeblicher gearbox mitarbeiter meldet sich per reddit zu wort:

[quote]First off, due to me breaking NDA, I can't provide any proof that I'm not just talking out of my ass. But I figure you'd be interested in hearing what I have to say regardless. I've been on the project for around a year and a half, so some of the following are things I've heard from more senior guys.
Pecan (the internal codename for ACM) has a pretty long history. SEGA, GBX and 20th Century FOX came to an agreement to produce an Aliens game around 6 years ago, after which SEGA almost immediately announced it, long before Pecan had even started production. The game has been in active development in the past, only to be shelved in favor of another project (Borderlands, Duke, etc), and each time it was resumed it would undergo a major content overhaul.
SEGA, naturally, wasn't super pleased about the delays, but GBX got away with it for a long time and the contract between SEGA and GBX kept getting augmented to push the projected release further and further back. The last time it was resumed, GBX outsourced a good portion of the game to outside companies. Initially, the plan was for TimeGate to take the majority of campaign, GBX would take MP, Demiurge and Nerve would handle DLC and various other focused tasks. This decision was made mostly so that most of the developers at GBX could continue working on Borderlands 2, while a small group of LDs, coders and designers dealt with Pecan.
Somehow the schedules for Pecan and Borderlands 2 managed to line up and GBX realized that there was no ****ing way they could cert and ship two titles at the same time. Additionally, campaign (which was being developed by TimeGate) was extremely far behind, even as Pecan's Beta deadline got closer and closer. In April or May (can't remember which), Pecan was supposed to hit beta, but GBX instead came to an agreement with SEGA that they would push the release date back one more time, buying GBX around 9 mos extension.
About 5 of those 9 months went to shipping BL2. In that time, TimeGate managed to scrap together 85% of the campaign, but once Borderlands 2 shipped and GBX turned its attention to Pecan, it became pretty apparent that what had been made was in a pretty horrid state. Campaign didn't make much sense, the boss fights weren't implemented, PS3 was way over memory, etcetcetc. GBX was pretty unhappy with TG's work, and some of Campaign maps were just completely redesigned from scratch. There were some last minute feature requests, most notably female marines, and the general consensus among GBX devs was that there was no way this game was going to be good by ship. There just wasn't enough time.
Considering that SEGA was pretty close to taking legal action against GBX, asking for an extension wasn't an option, and so Pecan crash-landed through certification and shipping. Features that were planned were oversimplified, or shoved in (a good example of this are challenges, which are in an incredibly illogical order). Issues that didn't cause 100% blockers were generally ignored, with the exception of absolutely horrible problems. This isn't because GBX didn't care, mind you. At a certain point, they couldn't risk changing ANYTHING that might cause them to fail certification or break some other system. And so, the product you see is what you get.
Beyond gameplay, the story has been raised as an issue several times. I can't really comment without feeling bad beyond saying that the script was approved by 20th Century FOX, and that the rush to throw a playable product together came at the cost of the story. Campaign does a pretty bad job of explaining a lot of the questions raised at the start of the game, and so hopefully there will be DLC to flesh that out a bit better.
I'll answer some questions, but I have to run soon, so it may take a while for responses.[/quote]
http://www.reddit.com/r/LV426/comme...t_at_the_final/

sk/\r

i never asked for this
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Registered: Dec 2002
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@blood: das hat mir jetzt echt kopfschmerzen bereitet.
gbx, pecan, timegate, sega, bl2, acm,...
kein wunder, dass da so ein schmarrn rauskommt, wenn das ein unendliches hin und her ist. :rolleyes:

summed up:
Zitat
There just wasn't enough time.
:(

b_d

pixel imperfect
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Registered: Jul 2002
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ganz ehrlich, die sollen zu grunde gehn. das ist PURES missmanagement. nix weiter. wie blood richtig sagt:

Zitat von blood
peinlich! :D

FX Freak

.
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Registered: Feb 2004
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ich habe mich auch schon sehr gefreut auf das spiel, aber nach den gazen reviews..echt schlimm was aus so einem spiel gemacht wird.
heute ist übrigens schon ein patch erschienen der diverse performanceprobleme beheben soll

blood

darkly dreaming
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bin gespannt wann oder ob sie die ganzen fabrizierten betrüger-screenshots von ihrer seite runternehmen.

click to enlarge

Turrican

Legend
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das habens vermutlich "vergessen". :D

blood

darkly dreaming
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hab ich das game doch tatsächlich durchgespielt, um mich von der lächerlichkeit des endes selbst überzeugen zu können :D

abseits von schwacher technik, was sind die größten probleme von a:cm?

-null suspense
man ist ständig mit marine-buddies unterwegs, der kampf gegen xenomorphe verkommt so zu einem schlechten left4dead-abklatsch, wobei die xenos sogar noch weniger furcheinflößend sind als die zombies in valves coop-ballerei.
und nur etwa 1/3 der spielzeit verbringt man auschließlich mit dem kampf gegen aliens, den großteil vom game ballert man auf soldaten von weyland-yutani oder nimmt an einem großen "weyland-yutani-truppen vs aliens"-zerg teil, von dem die devs sicher gedacht haben, er wäre "episch".
langweilig ist alles davon, da weder aliens noch soldaten über eine erwähnenswerte KI verfügen.

-bull*hit story
die kolonie auf lv-426 ist trotz thermonuklearer explosion intakt und der gute corporal hicks ist auch zurück, obwohl er eigentlich auf fury-161 notgelandet ist und dabei ums leben kommt (siehe alien3). erklärung? keine.
und das richtig traurige dabei ist, dass 20th century fox sein OK zum game gegeben hat, und diese geschehnisse somit offziell alien-canon sind.
Bearbeitet von blood am 15.02.2013, 00:07

XXL

insomnia
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wenns dir um den canon geht wie erklärt sich dann prometheus? :D

könnte halt eine alternative story-line sein ...

blood

darkly dreaming
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gutes stichwort, in dem game gibts sogar ein prometheus easteregg ^^
aber iirc steht die story von prometheus in keinem widerspruch zu den alien-filmen, da diese auf einem anderen planetoiden spielen und es keinerlei verbindungen gibt.
Bearbeitet von blood am 15.02.2013, 00:59

shad

und des is des
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wollt grad sagen prometheus is doch um es einfach zu halten einfach eine (vorgeschichte(entstehung der aliens?)) :D

aber für das game muss man sich echt fremdschämen


das mit den marine buddies war aber von anfang an klar blood das darfst gar ned als - zählen, istja ein coop game

rastullah

Here to stay
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Ich konnte es eigentlich nicht glauben, aber nach einer viertel stunde zocken kann ich den tests nur zustimmen, das spiel is grottig^10.

Die Grafik is echt unter aller sau und das Waffenhandling sowieso - shotgun = IWIN?

schade ums geld -.-

blood

darkly dreaming
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randy pitchford traut sich wieder auf seinen twitter:
https://twitter.com/DuvalMagic/stat...307343734018048

Turrican

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Zitat von blood
randy pitchford traut sich wieder auf seinen twitter:
https://twitter.com/DuvalMagic/stat...307343734018048
die gehen ihm eh ganz schön an die kehle. :D

Earthshaker

Here to stay
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Ist ja nicht so das er es nicht verdient hätte der olle Schwätzer :D

Edit: Grad Angry Jos Review gesehen. Blood bitte spoiler mir mal ...

Spoiler Alert:
den Marine den man findet (angeblich aus dem Film) + das Ende

Werds nicht spielen aber ich muss es wissen :D
Bearbeitet von Earthshaker am 15.02.2013, 21:06
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