"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

ELiTE : Dangerous

flying_teapot 07.11.2012 - 18:42 58384 771
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22zaphod22

chocolate jesus
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Registered: Sep 2000
Location: earth, mostly ha..
Posts: 4942
mit unter 1km/h wären 40km aber > 40h ... ?

11Fire01

OC Addicted
Registered: Dec 2002
Location: austria
Posts: 1405
Klingt logisch!

Nur ich flieg da ein hypewrmodernes ding bei vollem schub in der "atmosphaere" und benoetige fuer 40km 5-7 min in etwa.... Ich finds zach.

22zaphod22

chocolate jesus
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Registered: Sep 2000
Location: earth, mostly ha..
Posts: 4942
wenn die dinger im "normalraummodus" schneller gehen würden wären dogfights nicht möglich ... ich fand die geschwindigkeit ganz ok ... gibt eh mehrere "stufen" ... dogfigh ... in system ... between stars ...

wergor

fantasiebefreit
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Registered: Jul 2005
Location: graz
Posts: 2720


Code:
We are expecting beta milestones to go live on the Tuesday of each week. However, we will update you in the News and Announcement forums as each update is made available.

As always we welcome your feedback on our dedicated beta and bug report forums. These reports, and the data provided, by these beta tests are incredibly valuable and useful in the development of Elite Dangerous. You can find a breakdown of Chapter Four’s features below:

Exploration

The Analysis Mode with the improved Exploration Discovery Scanner and Detailed Discovery Scanner, is a game-changing, brand new way for all Commanders to explore the Milky Way galaxy. After the initial scan of the system, you will then be able to tune your scanners to find stellar bodies and other phenomena. Unidentified Signal Sources and conflict zones will also appear as dotted lines within this mode, allowing you to easily track down interesting or important things within the system. Not only is this new system a more realistic, satisfying and engaging exploration experience, but now you will be able to make more informed decisions on where to look next, and you will be more rewarded for your time spent exploring. Commanders will now have probes at their disposal to map the planetary surfaces, and planetary rings, in detail, to locate points of interest and leave your mark on the galaxy in a different way. 

All of the above, in addition to the new in-game codex where Commanders will see a new way of recording their findings in both a collaborative and individual way, are just a few things coming with the changes to exploration. We're barely scratching the surface here with the changes to exploration, so make sure to tune in to the livestream on 18 October, to find out more.

Mining

Asteroid belts and planetary rings are about to get very busy. New tools and mechanics will provide a fresh, exciting and lucrative mining experience for all Elite Dangerous Commanders. Using new exploration mechanics, miners can investigate rings to locate the best spots to start their mining sessions, and then the best specific asteroids to probe and excavate for rewards. With the right amount of skill and expertise, the new Abrasion blaster, Sub-surface displacement missile, and Seismic charge launcher, will provide some exciting and explosive results. 

Want to go deeper with these features and learn more about mining? Tune in to the livestream on 1 November, to find out more.

Squadrons

Squadrons is a new in-game way of uniting like-minded Commanders to support factions of their choice, take part in Community Goals together and compete for top spots in seasonal leader boards. New communication tools, including in-game chat channels, will help you blaze trails together, and leave your Squadron's mark on the galaxy. 

Learn more about Squadrons in our livestream on 1 November.

...and more!

There's a number of other huge changes coming to Elite Dangerous, including visual improvements, background simulation updates, and (yet to be revealed) cockpit interface changes, and other features that we can't wait to tell you about. 

Prior to the introduction of the content on the beta, we’ll be hosting a number of deep-dive livestreams with developer guests, where we showcase the content and you have the chance to voice your questions and comments.

The Chapter Four content reveal livestreams will be on the following dates:
Exploration, Codex and Visual Improvements – 18 October (19:00 BST)
BGS and Scenario Interactions – 25 October (19:00 BST)
Mining and Squadrons – 01 November (19:00 GMT)
The Ships – 8 November (19:00 GMT)


If you’re not able to catch the streams, don’t worry! We will be posting a recap of the all the content unveiled shortly after each livestream.

We can’t wait to see what you think!

spielts von euch noch wer? ich steige vielleicht demnächst zusammen mit einem freund wieder ein.

HowlingWolf

...
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Registered: Jul 2001
Location: 2340
Posts: 1117
Würd gern wieder mal reinschaun... wenns nicht so viel Zeit verbraten würd...

-=Willi=-

The Emperor protects
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Registered: Aug 2003
Location: ~
Posts: 1600
Ach Elite :(

Habs mir mal wieder installiert weil ich es mit der Vive mal wieder testen wollte und jetzt hab ich es noch ein wenig ohne VR weiter gespielt. Weil ich bisher nur gehandelt habe und mir das beim letzten Mal spielen zu langweilig geworden ist, hab ich mir gedacht ich mach mit meiner Asp Explorer mal eine Combat Mission...auf "Harmless" werden die wohl nicht zu schwer sein. Hab mir eine Conflict Zone gesucht, Faction gesetzt und innerhalb von einem Schuss aus dem Nichts waren meine Schilde auf 0 und beim zweiten Schuss plötzlich "Canopy Breach". Luft aus dem Cockpit raus, Sauerstoff läuft in 5 Minuten aus. Mit 6 Sekunden Sauerstoff hab ich es grade noch so auf eine Station zum Reparieren geschafft und mir ist die Lust wieder gehörig vergangen.
Bearbeitet von -=Willi=- am 23.10.2018, 20:57

Whiggy

OC Addicted
Registered: Nov 2000
Location: Klagenfurt
Posts: 1845
Konflikt-Zonen würde ich Anfänger im Combat niemals empfehlen. Da geht man besser Bountyhunting in die RES.

Abgesehen davon muss man sich für das ganze Elite-Szenario wirklich interresieren und dementsprechend viel Zeit einbringen.
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