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Diablo 3 - Thread

Hansmaulwurf 16.08.2007 - 13:35 1301089 14436 Thread rating
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22zaphod22

chocolate jesus
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owned by nfi
Bearbeitet von 22zaphod22 am 31.10.2014, 13:18

nfin1te

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nuttiest knifenut
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Macht keinen Sinn.

Primary ist beim DH hatred, und mit jedem mal sentry casten bist du dann ja wieder nicht voll und die 50% Dmg-bonus verpuffen im nichts. Da müsstest schon aufhören sentries zu casten.

Abgesehen davon sind Sentries keine resource-spender ;)
(Rot = hatred-spender, Gelb=generator - würde also nur die gelben betreffen)

Abgesehen davon verlierst du so die möglichkeit double-unity oder SOJ zu spielen.

Nicht funktionierend oder zielführend.

nfin1te

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Blizzcon's "Diablo III - What's Next?" panel has concluded.Click the links in the corresponding bullet points for screenshots from the panel itself.

[quote]
We had Josh Mosqueira, Jonny Ebbert, Wyatt Cheng, and Kevin Martens on stage.

Patch 2.1.2

Will have a PTR.

New Goblins
The Gem Hoarder: Silver, drops gems
The Odious Collector: Green, drops crafting materials
The Blood Thief: Red, drops Blood Shards
Improved Goblin AI: Will now seek out other enemies

Adventure Mode changes

Rifts / Greater Rifts
Monster Density: Will be increased for regular monsters and Elites where it is currently low.
Death Penalty in GR: You will now be able to revive at your corps but will get a stacking time penalty.

Trials
Pacing and mosters in them are being looked at.
In the current internal build, all monsters can be knocked around.
Progression in Trials should be more persistent in terms of damage taken.

Layout changes
Tilesets which were formerly fixed will get a more flexible layout. Examples: The Oasis, the Spider Caves, and Leoric's Jail, others will follow later (see below).
Dead ends and loops should be much shorter (5 seconds max)
Rift Guardians: Will be revisited to become equally challenging but still unique.

Pylons
Conduit is not getting removed for now.
Other Pylons are instead buffed. Speed Pylons ignore collision and last for a minute. Shield Pylons reflect damage and explode on tomeout.
Pylon density should be more uniform with 2-4 appearing per Rift.

Town Hubs
Act I artisans are now much closer together.

Items

Ancient Items
New Tier of Legendary and Set items.
Intended for players who have already completed their class Sets and are otherwise satisfied with their gear.
Drop in Torment I and above, the higher the difficulty the higher the chance. Currently at 5-10% on T6 or equivalent GR.
Up to 30% better in attributes.

Currently seems to affect most stats, with Crit Chance, Crit Damage and other percentage-based stats being the exceptions.
Example items: Wand of Woh, Vile Ward, Lut Socks, Firebird's Plume, Cindercoat, Sunwuko's Paws, Reaper's Wraps, Maximus

New Items
Ranslor's Folly: Wrists. Energy Twister periodically pulls in an enemy withing 30 yards. An enemy can only be pulled in this way once every 5 seconds.

Reworked Items
Wormwood: Rolls +Poision Damage. Locust Swarm deals continous damage. (Casts automatically)

New Legendary Gems
Esoteric Alteration: Gain 30% non-Physical damage reduction. Rank 25 Bonus: While below 50% Life, your resistances are increased by 75%.
Molten Wildebeest's Gizzard: Regenerates 50,000 Life per Second. Rank 25 Bonus: After not taking damage for 4 seconds, gain an absorb shield for 200% of your Life per Second.
Numbers are subject to change.

Season 2

Conquests
Only some Conquests will make a return, for example "Reach GR30" or Speed Racer.
The "Reach level 70" Conquest will be dropped.

New Conquests
Get a 50,000,000 gold stream outside of the Vault
Kill [List of Bosses] within 20 minutes of starting a game.
Collect [List of Lore Books].

Adventure Mode
Will be unlocked from the start again.
This might change for later Seasons, though.
Will feature Leg and Feet Transmogrification reward. Season 3 will have the Chest and Hands.

A later Patch:

Adventure Mode changes

Rifts / Greater Rifts
Layout changes: Tilesets which were formerly fixed will get a more flexible layout. Examples: Stinging Winds, Tristram Fields, Festering Woods.

New Zone: Ruins of Sescheron
Sescheron: Barbarian capital city from the Diablo II LoD opening cinematic. Now only ruins and buried Barabrians.
Located near Arreat Crater in Act III.
Will contain new monsters (see below).
Very trap-heavy.

New Monsters
Naja Beetles: Swarmers that shoot fire projectiles.
Magotts: Swarmers which release an ice explosion on death.
Glowing Death: Sand Wasp variation which erupts from glowing nests.
Yeti monsters will be making a comeback, too. Currently only concept art.

New Rift Guardian: The Rat King
Spawns rats from his back.
Summons rat-tornadoes.
Entraps you in a circular area.

"And more!"

General Information / philosophy:
Legendary Gem usage is currently very uneven: 3 Gems make up nearly 50% of all gems used while others are hardly being touched. Adding more Legendary Gems and Items should change this.
Randomness shouldn't dictate success or failure but instead provide a varied experience. This is the goal Blizzard are working towards.
More items will be shown tomorrow, also "something special".
Fishing for certain GR layouts or monsters is being looked into and changes to the level generation should help minimize/nullify its effects.
Act IV, V monsters are being looked at for this reason, too.

Things that aren't being commented/announced on (from QnA):
Uber Diablo.
Changing item rarity colors.
Cash shop for stash space or character slots.
Other new zones.
A second expansion.

Trading
Actually was commented on: Not likely to make a full comeback as it can destroy the reward loop of the game, like the AH did.
Some types of trading might make it into the game at some point though, the console version's gift system mentioned.
Seasons for consoles
Offline capabilities don't really allow those
Crafting system similar to Diablo II's Rune system.
But they're looking for a similar system in spirit, allowing for more customization and using rare materials.
[/quote]

Pics:
http://www.diablofans.com/news/4825...he-diablo-panel
Bearbeitet von nfin1te am 08.11.2014, 14:48

tinker

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Paar nette Dinge dabei, vor allem auch die neuen sets! Nur 2.1.2 wird mich wohl noch nicht zurück bringen. Aber für die Zukunft könnts gut ausschaun:
Zitat
Randomness shouldn't dictate success or failure but instead provide a varied experience. This is the goal Blizzard are working towards.
More items will be shown tomorrow, also "something special".
Fishing for certain GR layouts or monsters is being looked into and changes to the level generation should help minimize/nullify its effects.
Act IV, V monsters are being looked at for this reason, too.
Und eins muss ich auch sagen, auch wenn ich wohl immer was finde das mir noch nicht ganz passt, der Support für Diablo 3 is wirklich lobenswert! War zwar bei Diablo 2 auch schon so, aber in der heutigen Zeit gibt's wohl genug die solche Updates sammeln und als DLC verkaufen würden.

sp33d

aka Fas7play
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Registered: Sep 2002
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es werden also wieder mal die items "entwertet? xD ...

dachte da eher an ein paar skill anpassungen damit auch andere skillungen/spielweisen möglich sind -.- (und man dabei gängige nicht gleich wieder zerstört)

aber es ist natürlich einfacher xxx mainstat raufzupacken...

die "bunten" gobos sind eigentlich nix neues... gab es 2012 auch schon, natürlich nicht mit den heutigen mats...

mage dürfte aus meiner sicht sowas wie boomsorc 2.0 bekommen?
liest sich nice... mal schaun ob sie den WD ablösen(oder ihn wieder ins spiel bringen kann) wird im grift.

rest sind erwartete "bug-fixes"...

wegen der miesen performance wurde nichts erwähnt? spielbar ist das spiel leider erst ab mitternacht... (2 blitz dhs, crusi, monk -> trial, laags ab wave 48+)

InfiX

she/her
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Registered: Mar 2002
Location: Graz
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spielbar ists eigentlich nie wirklich, wenn man mal in einer 4er party ist ruckelts eh nur noch herum :D

bambooS

OC Addicted
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Registered: Oct 2005
Location: Vienna
Posts: 672
Hmmm ein paar gute neue Sachen. SWK Set wird total überarbeitet. Macht mir Sorgen...
Zitat
Sunwuko Set:
2P: Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage.
4P: Enemies hit by the decoy explosion take 500% from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light abilities for 3 seconds.

Ade Mantra und SW Spam...

Dafür änderns endlich das Raimentset.
Zitat
New iteration of the Raiment of a Thousand Storms Set
2P: The damage of your Spirit Generators is increased by 100%.
4P: The third hit from your Spirit Generators grants a charge of Dashing Strike and the amount of charges Dashing Strike can store is increased by 5.
6P: After using Dashing Strike, you Dashing Strike shocks all nearby enemies for 3000% weapon damage as Lightning.

Soll ich mich freuen oder weinen?

Und das macht mir Sorgen:
Zitat
Ancient Items
New Tier of Legendary and Set items.
Intended for players who have already completed their class Sets and are otherwise satisfied with their gear.
Drop in Torment I and above, the higher the difficulty the higher the chance. Currently at 5-10% on T6 or equivalent GR.
Up to 30% better in attributes.
Currently seems to affect most stats, with Crit Chance, Crit Damage and other percentage-based stats being the exceptions.
Example items: Wand of Woh, Vile Ward, Lut Socks, Firebird's Plume, Cindercoat, Sunwuko's Paws, Reaper's Wraps, Maximus
New Items

Echter Bockmist für mich. Da farmst wie blöd und freust dich, wenn du halbwegs gutes Gear findest und dann ist wieder alles für die Katz :(.

Und wo sind die verdammten Skilländerungen? Monkanpassungen?

Dafür wollen sie wieder eine Art Trading einführen. Mal sehen was Blizz hier aus dem Hut zaubern wird.
Bearbeitet von bambooS am 10.11.2014, 10:54

22zaphod22

chocolate jesus
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Registered: Sep 2000
Location: earth, mostly ha..
Posts: 7191
naja ... irgendwann MUSSTEN sie bessere items nachlegen ... mittlerweile hat doch z.b. jeder (außer mir) die calamity für den DH

und nicht alle spielen in groups die sich ideal gegenseitig supporten um hohe grifts zu packen ... solo ist halt bei den meisten um grift lvl40 ende im gelände

find ich jetzt net so schlimm ...

Umlüx

Huge Metal Fan
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Registered: Jun 2001
Location: Kärnten
Posts: 9061
das einzige wozu man diablo spielt sind doch neue items. was bleibt denn sonst? ;)
das neue wiz set sieht ja nicht übel aus. aber obs gegen das übermächtige firebird was reissen kann... die bubble find ich jetzt nicht soo potent.

InfiX

she/her
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Registered: Mar 2002
Location: Graz
Posts: 14644
Zitat von bambooS
Ade Mantra und SW Spam...

da hat man einmal einen char der echt gut rennt... :(

sp33d

aka Fas7play
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Registered: Sep 2002
Location: GU
Posts: 6034
na endlich...

Team(4): LVL 50 14m 47.983s 12.11.2014 23:26 (no Pylon)
http://eu.battle.net/d3/de/rankings...t-team-4#page=3

kein zombie rift... 51/52 absolut machbar... scheitert meistens eh nur am boss/laag...

bambooS

OC Addicted
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Registered: Oct 2005
Location: Vienna
Posts: 672
Wow starke Leistung. Insgesamt 2x aus dem Clan dabei. Sehr fein.

Hat jmd Lust am SO Spätnachmittag Keywarden abzufarmen und nachher dann die Übers zu legen?

Ich weiß zwar nicht, wieviele Keys ich noch habe, jedoch dachte ich an 1,5 bis 2 Std farmen und dann die Übers zu legen.

PS: am liebsten mit lauter DH die mir dann den Kridershot looten :D.
Bearbeitet von bambooS am 13.11.2014, 11:07

sp33d

aka Fas7play
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Registered: Sep 2002
Location: GU
Posts: 6034
count me in... das würde den dh nochmals ordentlich boosten...

enforcer

What?
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Registered: Apr 2001
Location: Mäder / Vlbg
Posts: 2426
Uncas und ich waeren beide auch dabei. Haben beide noch mindestens 8x4, bis Sonntag eher mehr, wuerden aber natuerlich auch nochmal mitfarmen.

bambooS

OC Addicted
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Registered: Oct 2005
Location: Vienna
Posts: 672
Ausgezeichnet.

Somit haben wir ne 4er Gruppe mit sp33d, enforcer, Uncas und bamboos.

Ich klär ab wann die Frau am SO außer Haus ist und melde es dann hier.
Wir müssen auch nicht unbedingt bis zu 2h farmen. Ich hab leider kaum mehr Keys (ich denk 1 bis 2x4). Da will ich nicht derjenige sein der es plant aber am wenigsten Keys dazu beitragen kann.

Bin ja kein Schnorrer ;) :rolleyes: :D.

Edit:
Ich sollte am SO um ca. 15 Uhr online kommen.
Bearbeitet von bambooS am 14.11.2014, 09:23
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