"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

BF:Vietnam 1.1 released

JoeDesperado 28.07.2004 - 23:10 526 10
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JoeDesperado

...loves the ride
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Registered: Jul 2001
Location: Salzburg
Posts: 2340
NEW CONTENT AND FEATURES

**Maps and Vehicles**
Defense of Con Thien is a head to head battle across the DMZ separating North and South Vietnam. Defense of Con Thien features 3 new vehicles:
OH-6 Loach is a scout helicopter used by the USMarines. It's fast and agile, armed with chain guns and can be used to spot for artillery strikes.
Ka-25 'Hormone' is an attack helicopter used by the NVA. It carries chain guns and heat seeking missiles, and also benefits from the addition of radar in the nose.
Stationary M60 emplacements with infinite ammo.

**Menu and Game Features**
MapVote/KickVote/Buddy GUI from BF1942 1.6 has been integrated into BFV 1.1.
Longer player names (Up to 23 characters) will show up on the TAB screen.
Current tickets for each team displayed on the TAB screen.
Server IP, name, and current map appear on TAB Screen.
Server Favorites option added to server browser.
Server Browser Legend added.
Copy and Paste IP address into Add Server dialog box
Servers rented through the EA 'Rent Server' program have special a icon in the server browser.
The choice to using English Only dialog for all VO's added to Options Menu.
3d map now shows friendly mines, traps, explosives, ammo boxes, and medical cabinets. These icons fade in as the player approaches.
Pixel added to the middle of the crosshair.
Flight Ceiling added to helicopters.

**Dedicated Server**
Dedicated server supports the creation of a multiple mod/game mode maplist. Note that Evolution mode is NOT supported in a mixed mod map list.
Added an option to force team switch at the end of a round.
Added an option to carry tickets over between rounds. This will work with team switch, so the tickets will follow the team if they switch sides.
Can force players with a defined string in their name to a particular team.
Crosshair pixel centerpoint option added to dedicated server.
Crosshair hit feedback option added to dedicated server.
Dedicated server can choose between death camera options of orbit/reveal killer/free cam.
TK punish mode options added to dedicated server.
Password-reserved slots added to dedicated server.
Option to disable the Flag Warning mini-map icon added.

BUG FIXES
Disappearing/duplicate missiles bug fixed. This was especially prevalent with the Mi8.
Fixed bug where NVA mobile tunnel spawns wouldn't appear for some players.
Punkbuster button is easier to see, and easier to select.
Multiple VO messages at connection time fixed.
Selecting the current weapon from the weapon menu will close the menu.
Splash physics against soldiers fixed. They now react with the appropriate force when a tank shell explodes nearby.
lowered 44 Magnum rate of fire to better sync with the animation.
Free camera prediction moved to client side to give smoother control.
Removed splash physics from friendly explosions when Friendly Fire is off.
Airlifting Tango no longer repairs/rearms helicopter.
Vehicles on Tango won't float in the air when Tango moves.
Can no longer deploy Pungi Sticks when in an armed passenger position (they would float around the vehicle).
Can no longer deploy Claymores when in armed passenger position (they would explode).
Certain static object exploits fixed.
Fixed potential exploit involved with altering video settings.
AI shooting teammates has been lessened.
AI visibility is now properly blocked by overgrowth/undergrowth.

BALANCE/GAMEPLAY TWEAKS
Jeeps take less damage in water.
Jeep top speed and torque increased.
Helicopter bullet damage decreased against light vehicles and air vehicles.
The ability to track air targets was lowered for vehicle mounted heatseekers.
MUTT tow rocket changed to a heat seeker. Reload time increased, ammo count decreased.
Cobra heatseeker rate of fire decreased.
Increased destabilization of Cobra when no driver, making it harder to switch to the 2nd position to fire heatseekers.
Slightly reduced Cobra hitpoints.
M60 damage vs. helicopters increased.
LAW and RPG damage vs. helicopters significantly increased.
Vehicle resupply radius of ammoboxes increased from 3 to 8 meters.
BM21SAM minimum firing pitch angle lowered.
BM21SAM Rate of fire doubled, but now contains 4x10 round magazines with a long reload.
Increased ammo count of M46 from 30 to 50 rounds.
Replaced static crosshair with animated one in all mounted MG's.
Lowered minimum pitch of all tank turrets as much as possible.
Kit speeds adjusted so Scouts are fastest, Heavy Assault slowest.
Falling damage when going down stairs reduced.
Flaming Dart air towers are less vulnerable to explosives and mortar attacks.


das nenn ich ein update :cool:

DL: ftp://largedownloads.ea.com/pub/pat...tch_v1.1.14.exe

~130mb! @ 33kb/s derzeit

gamershell.com mirrors:
http://www.gamershell.com/download_6572.shtml

HF :)
Bearbeitet von JoeDesperado am 28.07.2004, 23:13

Lord

Licked by Jan Itor
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Registered: Feb 2003
Location: Wien
Posts: 972
Kewl, derzeit bei einem Gamershell-Mirror dl, mit 120Kb/s (Broadband -Netherlands)

:edit: war bledsinn, was ich verzapft hab, ich freu mich einfach nur auf den Patch :)

Lo_Ord
Bearbeitet von Lord am 28.07.2004, 23:28

edding

Big d00d
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Registered: Jan 2003
Location: Vienna
Posts: 159
bin jetzt auch gspannt auf das update was es wirklich bringt
aja dl auch auf den netherland mit ~160Kb/s

.dcp

notamodbuthot
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Registered: Jul 2002
Location: new
Posts: 8881
mhh, nachdem ich den patch installiert hab, läuft bfv ned mehr. bildschirm wird kurz schwarz und dann bin ich wieder aum desktop :confused:

FearEffect

Here to stay
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Registered: May 2003
Location: Oberösterreich
Posts: 6018
also bei mir läufts wunderbar

Garrett

Here to stay
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Registered: May 2003
Location: Wien
Posts: 1077
Zitat von .dcp
mhh, nachdem ich den patch installiert hab, läuft bfv ned mehr. bildschirm wird kurz schwarz und dann bin ich wieder aum desktop :confused:

videodefault.con
renderer.allowAllRefreshRates 1

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19561
waaaaaaaAAAAAAS ? :D Der Fehler is in Battlefield Vietnam auch noch ? pffffff, schämts euch Programmierer :)

Ronnie

-
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Registered: Oct 2002
Location: .
Posts: 3200
omg 130mb ... is ja shcon ein mod und kein patch :p

daisho

SHODAN
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Registered: Nov 2002
Location: 4C4
Posts: 19561
Naja, hab mir heute Desert Combat 0.7 Full ( 591MB, ok das isn Mod :p ) und Battlefield 1.6.19 ( 267MB ) runtergladn für ne kommende LAN. Weis ned was die da alles reintun, wahrscheinlich alle Texturen nochmal mit 1% besserer Qualität :p )

.dcp

notamodbuthot
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Registered: Jul 2002
Location: new
Posts: 8881
Zitat von Garret
videodefault.con
renderer.allowAllRefreshRates 1

nope das hab ich probiert, half trotzdem nicht, also mal neu installiert -> jetzt rennts ;)

Flexter88

1080p owner
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Registered: Sep 2002
Location: Graz 8045
Posts: 1034
Ziehe mir den Patch gerade!
Bin schon gespannt was sich mit dem Patch ändert!
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