"Christmas - the time to fix the computers of your loved ones" « Lord Wyrm

Prey

JC 16.08.2006 - 08:22 975 0
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JC

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Registered: Feb 2001
Location: Katratzi
Posts: 9067
Review @ ArsTechnica
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Prey has been stuck in development hell for longer than I can remember. You can easily find the trailer for the game that was shown off at E3.

In 1998.

It was cancelled, resurrected, and now it's finally out. When I play a game that has such a troubled development I find myself looking for clues to its age in the game: I search for old textures, see if the game play feels antiquated, or maybe try to see if the levels have been patched together by many different hands. After all, long development cycles make it easy for a game to lose its cohesion; it must be mighty tempting to want to push the thing out the door just to be done with it. This is also one of the few games to ship with the Doom 3 engine, which we all know was used so well in Quake 4. In case you're wondering, yes, I'm being sarcastic.

[...]A lot of interesting ideas, a bang-up introduction to all the characters, and then a deeply flawed game. It could have been so good, but the shoddy story-telling and limited weapon and enemy selection took away from the fun of the portals and gravity puzzles. Prey has a lot of clever scenes, but too many holes in the story kept the experience from being satisfying. I felt like I wanted a director's cut or something by the time it was over, as it seemed like a lot of the story was left on the cutting room floor.
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