laaaange liste:

[quote]Here is the full change list:
Onslaught related:
Teams will now swap sides after each Onslaught round by default. This is
configurable in the game settings menu.
Fixed flying Leviathan exploit where Leviathan can be based on another
vehicle.
Fixed Leviathan pushing exploits by limiting the Leviathans max speed.
Fixed Tank pushing exploits by limiting max speed unless falling.
Node location names show up correctly in network games.
Fixed terrains with a negative scale not showing PowerNodes.
RadarMap can no longer be moved off
screen using the HUD configuration menu.
Fixed possibility of ion cannon volume in ONS
Severance killing someone entering it without giving them warnings first
Fixed bots getting stuck next to a vehicle because they didn't think they
were close enough to enter
fixed players getting out of vehicles into water
Invasion related:
Fixed Invasion ammo not replenishing at end of wave
Fixed Invasion's ScoreKill() not notifying GameRules when monster kills a
player
General Game play:
fixed which anim is played during sniper zoom (removes log warnings)
fixed redeemer reticle being affected by HUD opacity setting
fixed skaarj playing taunt anims
make sure no wrap around on multikill numbers
call takefallingdamage() on wall dodge to prevent it being used as an exploit for avoiding damage on long falls (can still use wall dodging anywhere you could before, you just take damage if
you are falling too fast).
fixed miscellaneous game code log spam.
UTClassic Rocket fix for delay before can fire again after loading up 6 rockets
fixed zoom instagib beam positioning
improved hidden lightning gun beam positioning
fixed bioammo positioning
force correct default character, even if PRI hasn't been replicated yet
force same character as player is using
players using bForceDefaultCharacter must use a valid forced character as their own model
improved team balancing in network games
Single Player:
added profile fix to unlock chars (where due) for "old" profiles
Map and Kick Voting:
Fixed incorrect map voting gameconfig at startup
Reenabled map, kick voting.
Removed Voting filter combos on server filters page.
Added "None" selection in the map voting web admin config.
Edit only 1 line at a time in map voting web admin config.
Cleaned up/ fixed map voting menus
DefaultMapListLoader loads prefixes from GameConfig settings by default.
Added UseMapList property to PlayInfo
Disabled the MapListLoaderType PlayInfo property (disables MapListConfigPage
makes it simpler to configure)
Fixed wrong map types showing for default selected game type in voting menu. Only happens if GameConfg.GameClass is not set with the same case.
Implemented exec ShowVoteMenu
Map voting defaults to ONLY server startup gametype and maps if not configured. (Auto detect configuration)
Added extra check for invalid gametype/maps votes.
Sort maps in MC ListBox on map voting page by name by default
Changed to descending sort order in vote count MC ListBox
Menus
Fixed weapon custom crosshair menu problems, whiched caused you to sometimes
lose crosshairs entirely.
Fixed correctly displaying VOIP key bindings in control config menu.
allow mouse sensitivity settings as low as 0.25 in menus
made blue player text brighter in server browser player list box
fixed menu range for idle kick timer
Add bFixedMouseSize to lock the size of the cursor
Fixed GUIPage closing issue (Thank Wormbo)
Fixed Sorting issue with Map Lists
Fixed issues with the OwnageMap page and older clients.
Demo Recording
Demo
AVI menu uses proper resolution settings
Fixed auto demo recording
fixed DIVx demo movies being recorded at too high a frame rate
Networking Related
Fixed bug in UT2K4NetworkStatusMsg causing incorrect status message to be displayed
Don't display join/leave messages for standard voice channels
Listen servers pinged last?
Security updates
Server browser news page now supports clickable hyperlinks.
If master server doesn't respond, still pings official servers
Fixed projectiles don't have dynamic light on clients connected to dedicated servers
give client correct kick message when kicked for idling
improved and enabled speedhack detection
send message to client warning about speed hack detection
servers won't send more than 8 packets out to client before getting a response (DOS attack blunting)
fixed netmode conditions for preloading player skins
improved character skin precaching speed (less unnecessary skin precaching)
Server Admin Related
Optimized webadmin initialization, noticable improvement in the time between map changes (if webadmin enabled)
Fixed interface
related bug in gametype drop down
In the Defaults
Map page, fixed bug with adding/removing multiple maps at the same time
Webadmin no longer overwrites custom URL parmeters that have been manually added to maplist entries
Fixed webadmin bots page layout & accessed nones
Fixed bugs in SortedStringArray sorting (affects bots / admins / groups pages in webadmin)
New map & mutator packages no longer require server restart to appear in webadmin mutator/map lists.
fixed webadmin and menu idle kick time range
added MaxTimeMargin, MinTimeMargin, TimeMarginSlack configurable properties for tweaking speedhack detection to [Engin.LevelInfo] section of UT2004.ini
admins don't get kicked for idling
To prevent DDOS attacks by UT2004 servers against subnets, added LimitConnPerIPRangePerMinute property to [IpDrv.TcpNetDriver].
pkg_official packages can be downloaded, and guid must be matched for them
Added bKickLiveIdlers to [Engine.LevelInfo]. If set true, players with pawns can also be kicked for idling.
Mod Author Related
Impersonator support integrated (see
http://www.oc3ent.com/home.htm for details). Provides support lip synching to spoken phrases, with UnrealEd integration. Tools and examples to come soon!
Reorganized placement of webadmin functions to be more linear, easier to follow
Added more comments to webadmin code
Fixed crash in BatchExport commandlet when attempting to export .uc for packages which contain purely native classes
Properties marked as 'noexport' will no longer be ignored when batchexporting
.uc's
Added Vehicle.Bulldog to CacheManager default packages (cacheexempt), and marked Bulldog cache exempt so that it isn't exported to .ucl file
Fixed bug in classname matching which caused two classes that began with the same name (such as ClassBase & ClassBaseDerived) to be interpreted as the same class
Automatically export to .ucl file when package is compiled.
Automatically export to .ucl file when map is saved.
Custom webadmin skins no longer required to provide every .inc file that webadmin uses
Webadmin now searches main /ServerAdmin directory for .inc & .htm files that cannot be found in skin path
GUIController now correctly cleans up custom styles that use the same keyname as default styles
if .upl files exist in mod directory, ignores the .upl files in the system directory.
INT files no longer have to be in UT2004\System\.
UCC no longer gives an error when using
mod= switch with 'dumpint' and 'exportcache'.
Can specify a Paths= for music (.ogg) and karma data (.ka) files, so they can be included in the mod's directory structure.
Config variables properly save to UT2004\ModName\System\Whatever.ini instead of UT2004\System\Whatever.ini.
No longer get "ERROR: Could not open whatever.u for reading!" in UT2004.log for mod packages.
Gracefully handle lack of tooltips in mod menus.
fixed USoundExporterWAV to not try to export procedural sounds and sound groups
Added AddToPackageMap() native function to Actor. This function adds PackageName to the packagemap (as if it was in GameEngine's ServerPackages list), or, if omitted, adds the package of the actor it was called on. This function is only valid during initialization (between GameInfo::InitGame() and GameInfo::SetInitialState()) If called outside of that window, or anytime on a client, the function returns without doing anything.
Fixed bAddToServerPackages mutator flag
Mutator config menus:
Fixed handling of arrays
Support for advanced and multiplayer only options
Fixed config class properties not being saved to .ini properl
fixed BroadcastHandler AcceptBroadcastText() parameter
Added IconFlashMaterial to Ammunition, to allow mod ammunition classes to work right on HUD.
AdrenalinePickup amount no longer hard coded
Added support for a mod based \KarmaData directory
Editor:
Fixed bug with disappearing actors after lighting rebuild
Sped up ALAudio initialization in editor by not precaching sounds
Engine/General
fixed memory leak in caching system
fixed crash in GUIToolTip:

raw()
fixed bug in cache loading for crosshairs (custom crosshairs now appear correctly in menus)
removed temporary sanity checks in projector code and pathfinding code (small performance improvement)
gracefully handle negative delta time
properly set GCurrentTime in UTV
fixed resource induced memory leak in PixoResource
more debugging to track down infrequent FALVoiceModule:

ecode crash
bForceSkelUpdate no longer true by default for pawns (still true by default for vehicles). Performance improvement (especially for servers),
but mod authors relying on this feature may need to change the value for their pawns.
fixed memory leak in swiming physics code
many spelling/grammar error fixes
friendly error messages for file loading problems caused by overheating or corrupt installs
don't crash if non
Emitter has DT_Particle
removed some VOIP log spam
fixed installing korean version on Windows 98
CD/DVD not required to play
Linux
fixed CacheRecords.ucl handling on Linux
Various client and server crash fixes
Mac
fixed Mac clients reporting incorrect MD5s for packages and tripping security checks.
Make MacOS version prevent user from ejecting the game DVD while game is running.
[/quote]
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