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Battlefield Patch 1.2 released

chep.mac 27.11.2002 - 22:37 1328 24
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chep.mac

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Saugen, Saugen, Saugen :)

http://www.bfcentral.com

[quote]
Battlefield 1942(tm) v1.2
Read Me File
November 7, 2002

Patch 1.2

NETWORK/SERVER FIXES
-Low close combat hit accuracy due to network lag is much improved.
-Some Server CPU usage optimizations: Multiple server instances should perform better.
-Fixed currently connected players being dropped at map switch in favor of new connections.
-Remote Console application is now fixed.
-Release of bound sockets works correctly.
-Bug causing missing spawn points and Gray flags that do not change is fixed.
-Bug causing soldier animation states to be dropped is fixed.
-Reconnection problems fixed.
-The ASEHost.dll "Failed to execute ASEQuery_init()" error is fixed.
-No longer need to reissue the admin.enableRemoteConsole and enableRemoteAdmin commands every time the server restarts.
-Bug in Standalone Server causing "Corrupted Data" error when hosting CTF on Bocage is fixed.
-Added hit detection feedback: Client crosshairs blink with a small dot in the crosshair and additional cross-lines when the server registers a successful hit.
-Dedicated server settings are saved properly. (Note: if Friendly Fire checkbox is turned off, the next time the dedicated server is started the check box will be checked, but the percentages will all be at 0%)
-Remote Admin (admin connected to server as a player) does not have to authorize every time a new map starts anymore.

CLIENT FIXES
#Totally new file structure
-Ensures easy implementation of mods and expansion packs.
-There is a bf1942.pid file that includes the process id for the battlefield game running.
#Gameplay tweaks
-Jeeps more sensitive to shells (one shot equals one kill).
-Increased B17 rate of fire for better carpet bombing.
-Grenade damage versus tanks is 40% less powerful.
-AA Gun Damage vs Infantry is increased (1 shot equals 1 kill in torso/head). Also removed splash damage versus infantry.
-Slightly increased knife damage distance.
-Slightly decreased deviation when walking and shooting with side arms.
-Increased damage for Machine Gun 42 and browning versus infantry.
-Increased damage for Plane Machine Guns versus other planes.
-Tiger tank health increased by 25%.
-Fixed M10 being treated as a jeep for splash damage.
-Slightly increased damage for MP40, MP18 and Thompson versus infantry.
#Cheats removed
-"Long View Distance" cheat fixed.
-"Wireframe" cheat fixed.
-"Turning Off Fog" cheat fixed.
#Sound improvements and optimizations
-Irregular looping sounds and/or loss of sounds bug has been fixed.
-Redundant sound state changes removed.
#Memory usage optimizations.
#Physics engine improvements
-Mine placed on jeep causing jeep to sink through ground no longer possible.
#AI optimization
-Bots do not jump in and out of vehicles anymore.
-Bots have improved mobility and behavior while sitting in tanks: close range enemies now make the AI drive further away and fire from distance instead of just hopelessly circling around the enemy.
-Several small tweaks and improvements for bot control
*Major improvements to artillery.
*Improved path selection (less prone to go on rough terrain).
*Major improvement of the fire behavior.
*Fixed bug in SAI's bot ordering update.
*Fixed AI handgun sound effect.
*AI will not favor planes on a runway which is blocked by other vehicles.
*Decreased AI view distance.
*Several tweaks of .con-files for more accurate description of the game elements.
#Menu
-New Button "Custom Game" lets the player play a custom made mod game or Expansion Pack games.
-Server browser "Backfire" setting displays properly in server details window.
-The in-game console stays in front of game text and is less transparent for improved visibility.
-Improved In-game server browser filters.
-TAB button works so players can see their own score even if they didn't make the top-3.
-The Minimap arrow yellow flash lasts longer when a teammate uses a voice or radio command.
-Dedicated Server menu has an added function called "Automatic Restart". When checked the server will automatically restart if it crashes or is turned off any other way than pressing the stop server button.
#Rendering optimization
-Billboard trees for GeForce 3-4.
-Hardware shadows on all cards (GeForce 1-4).
-Hardware skinning on animated meshes (wheels, flags, soldiers)
(GeForce 3+ and hw vertexshaders cards).
*New option to put into videoDefault.con (if wanted)
renderer.forceSwSkinning 1
(default is 0 = use hardware if available.)
-Tri-stripping (optimizing meshes to improve FPS).
-GeForce4 MX support fix that eliminates desktop crashes occurring on some computers.

[/quote]

AoD

aka AngelOfDeath
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Registered: Nov 2002
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Der 1.2 Patch für Battlefield 1942 ist gerade herausgebracht worden.
Die Änderungen findet man unter http://www.ea.com/eagames/official/...942_12patch.jsp

The Red Guy

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Grenade damage versus tanks is 40% less powerful.

Ein Fehler...

samuel

.:: unnahbar ::.
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spielt eigentlich heute jeder battlefield, der früher operation flashpoint gezockt hat?

mfg samrider

dime

rockz da world
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und kann ich den patch über meine german version drüberlaufen lassen ?

Guest

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Zitat von The Red Guy
Grenade damage versus tanks is 40% less powerful.

Ein Fehler...

*zustimm*

dafür waren die "AI optimizations" ärger fällig *freu*

dime

rockz da world
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Zitat von The Red Guy
Grenade damage versus tanks is 40% less powerful.

Ein Fehler...

*nichtzustimm*

handgranaten sind keine anti-tank waffe - richten sich gegen infantrie -auch eine flak zerstört keinen Panzer

xephus

one among equal
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bf is aber schon cool nur die server sind lam

dime

rockz da world
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auf den tank rauf - deckel auf und grenade rein - des wärs

The Red Guy

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Zitat von dime
auf den tank rauf - deckel auf und grenade rein - des wärs

Das geht ??? W00t !

Ich finde trotzdem, dass einen Tank zerstören schon so sauschwer ist, wenn man nicht selber in einem tank sitzt.

Guest

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nein, das geht nicht.

und einen tank zerstören SOLL ja schwer sein. IMO aber nicht so schwer, dass es für einen einzelnen, armen, mit den letzten zwei lebensstricherl in einem gebäude verschanzten infanteristen nicht möglich ist. *vor kriegstrauma bibber*

santa

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Registered: Feb 2001
Location: Wien
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meiner meinung nach is des mit den grens schon voll ok ...

nur die Panzerfaust war bis jetzt ein bisserl komisch ...
teilweise stirbst als tank mit einem schuss...
und wenn ich auf tank jagt gehe brauch ich mindestens 5 !!!
und des kanns ja net sein oder ?

Guest

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doch. vorne ist die panzerung eines amoured vehicles wesentlich stärker als seitlich oder gar hinten -> man jage die dosen von hinten (und das jetzt NICHT sexuell gemeint ;))

santa

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Registered: Feb 2001
Location: Wien
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lol

stimmt ... jetzt wo du es sagst ist mir doch auch schon aufgefallen.

ich war zwar nicht im Krieg dabei :) ... aber trotzdem der Meinung dass so a Panzerfaust mit einem Volltreffer so einen Panzer knacken sollte.
Zumindest bewegungs oder kampfunfähig ...

Guest

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das mit den granaten is klasse !

witzlos das ein panzer durch drei lächerliche handgranaten eingehn soll !
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