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Warhammer: Age of Reckoning

Cifer 01.06.2006 - 22:25 44388 512
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Longbow

Here to stay
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Registered: Feb 2003
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Zitat von d3cod3
die warhammer seite ist ein graus. wenn ich da nicht all meine adblocker, streamblocker und was es noch so gibt ausschalte seh ich die hälfte nicht.
muss da auch immer 3x refresh machen, ff3.0.2, adblock plus

XeroXs

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doh
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Registered: Nov 2000
Location: Lieboch
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Zitat
Half a million users have registered to play Mythic's Warhammer Online: Age of Reckoning, according to publisher Electronic Arts.

The figures come after only one week on sale, with EA claiming the title is the fastest-selling MMO of all time.

"In just one week we have a half a million people playing WAR online, and the ranks of Order and Destruction are growing at a record-breaking pace for a new MMORPG," offered Mark Jacobs, co-founder of Mythic Entertainment.

:eek:

Zum Vergleich:
- AoC: 400.000 nach einer Woche und 700.000 nach 2 Wochen
- WoW: 800.000 nach 3 Monaten (und weiter rasanter Anstieg wie jeder weiß)

nicht schlecht.. ich bin immer noch absolut begeistert von WAR.. macht extrem viel spass :)
Bearbeitet von XeroXs am 26.09.2008, 16:24

scarabeus

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Registered: Jul 2000
Location: vienna
Posts: 3761
wow nicht schlecht

und ja, ich kann mich deiner meinung nur anschliessen. mir machts auch ur spass, obwohl ich derzeit fast nur alleine spiele

blood

darkly dreaming
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Registered: Oct 2002
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und wie schnell gingen die spielerzahlen bei AoC hinunter? :D

sk/\r

i never asked for this
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Registered: Dec 2002
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Zitat von blood
und wie schnell gingen die spielerzahlen bei AoC hinunter? :D

hm. genau so schnell rauf wie runter? :p :D

XeroXs

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doh
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ich glaub schneller ;)

Kingpin

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Zitat von sk/\r
hm. genau so schnell rauf wie runter? :p :D

was bei WAR in meinem Auge net anders sein wird. Alles andere würde mich wundern.
Bearbeitet von Kingpin am 28.09.2008, 13:54

d3cod3

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ich denk mal bis wotlk werden sie schon die zahlen halten. danach wird man sehen was passiert...

shad

und des is des
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Registered: Oct 2007
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jop denk auch aber wenn die leut bei ihrer meinung bleiben solltns sogar noch mehr werden da der RvR schon sehr sehr gut ist und mit WoW PvP aber überhauptnicht vergleichbar ist

ich werd auf alle fälle beides behalten fals das eine fad wird spiel ichs andre : )

blood

darkly dreaming
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neeeed infos über pve content. weiß man da schon was?

Darkgoat

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Registered: Nov 2000
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ja die ersten 20 lvl der 40 gehn im pve wie geschmiert. bin lvl 15, 2 tage gesamtspielzeit in ca 1,5 wochen. Mir taugts bis jetzt. Ist ein Traum für jeden WH Fan.

Wie gesagt hab jetzt 15 lvl ohne jeden Grind, nur PvE Questst. Die Quests sind MMORPG Standard mit ein paar netten dazugemischt wo man sich denkt hey das war jetzt cool.

Was man so hört wirds ab lvl 25 aber recht zach und stark Grindlastig was PvE angeht. mal sehen bis soweit is. Für mich lebt das Spiel halt vom Hintergrund, wenn du WH magst wirst du nicht enttäuscht sein.

ansonsten: Warhammeralliance.com hat alle infos mit einem grossen Forum.

Longbow

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Registered: Feb 2003
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Patch 1.01 coming!
http://img.war-europe.com/syndic_im...atch101_EN.html

[quote]Highlights

* Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept.
* The war against the gold sellers continues! We have made improvements to the Appeal system to allow players to report spam messages from gold sellers more quickly.
* TAB-targeting should now more consistently select the nearest enemy in the player's field of view.
* Corrected an issue that was preventing players from adding new friends to their friend list even while the number of existing friends was below the list's size limit.
* Fixed the issue that was causing players to sometimes get stuck in a particular animation state.
* Monsters which change velocity while moving in combat should no longer return "Target is Out of Range" sometimes when attacked by players.
* The /ignore command will now work more consistently.
* In response to player feedback, we have made improvements to player pet movement and behaviors.
* The Pet window should no longer disappear when its master is zoning or entering the game.
* We made many UI fixes including a new "autoloot" feature requested by many players.
* Guild cloaks will now display their heraldry properly.
* We have made several improvements to the chat window, and it should now be more intuitive to use and set up. A number of chat window issues were resolved in the process. We are continuing to work on your requests about chat, with more improvements to come in the future.


General Changes and Bug Fixes

* Player pets have learned to behave themselves. They should now listen to their masters and stay focused while in combat with monsters, rather than dancing erratically. In addition, they should follow obediently at their masters’ side rather than spinning around.
* Monsters that are rooted in place will no longer appear to chase you if you flee from them, even though they are still rooted.
* Continued improvements have been made to client stability and performance.
* We have fixed an issue that was awarding an overly large experience bonus to players who killed many monsters in rapid succession (IE, several killing blows within a second or two of each other). This will largely only affect small groups that use AE abilities to kill off a very large number of monsters with a single ability activation.
* Fixed an issue that would sometimes cause roots to last longer than they should.
* The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds.
* We have found and eliminated an occasional zone crash bug.

White Lion

* Fixed an issue that was allowing players to use the "Pounce" ability without an enemy target. The ability now requires an enemy target to jump towards.

Shaman

* The debuff from "Hurts, Don't It" will no longer stack with itself.



Content

* We have identified a couple of serious bugs that trivialize the content in the Lost Vale dungeon. We have disabled the dungeon entrance while we investigate these issues. Thank you for your understanding as we work to better your in game experience!
* The Public Quest "Wagon Defense" will no longer get stuck because of objectives spawning in trees.
* Fixed a bug in the "Wagon Defense" quest.
* The quest "Killing Time" should now allow players to gain credit when killing enemy characters in the Stone Troll Crossing scenario.
* Lorcar Perrithan no longer offers the quest "Phoenix Gate". Players can now obtain this quest from the Uthorin Warscout.
* The Gunbad instance lockouts will now be 30 minutes instead of 24 hours.
* We have corrected an issue that was preventing Erikwuf Wrathbound from offering the "Good Will" quest.
* Some monsters have been identified that were dropping Destruction items for Order players. These monsters will now drop Order items for Order players.
* Fixed an issue with the spawning of burning bushes in the "Rewards for the Faitfhful" quest.


UI

* A feature has been added to User Settings which allows players to auto loot corpses by default. Players can enable this feature by selecting the "always auto loot" option, under the game play section. Please note that holding shift while looting with the option enabled will cause you to loot normally. When the option is disabled, shift-loot will still auto loot all.
* Guild cloaks will now retain heraldry settings through zoning.
* Corrected an issue that was preventing players from adding new friends to their friend list even while below the list's size limit
* Improvements to the behavior of TAB-targeting. This should now more accurately target the nearest enemy in the player's field of view.
* The /ignore command will now work more consistently
* The Pet window should no longer disappear when zoning or entering the game
* In some cases, the chat window would reset to default position upon logout. This should no longer occur.
* Resizing the chat window should no longer cause the chat window to reposition itself.
* The text entry button is now colored to match the color of the channel the player is currently defaulting to for text entry.
* Hitting enter no longer fades in the entire chat window, instead it just fades the text entry box.
* Changing resolutions should no longer cause the chat tab labels to disappear.
* If more chat tabs are created than the width of the chat window is able to display, then buttons allowing the player to scroll forward and backwards through the chat tabs will appear.
* When resizing the chat window, players will now get a resizing cursor.
* Left-clicking on the chat window now causes it to fade immediately.
* When dragging a chat tab off of the chat window players will now get a "phantom chat tab" until they release the mouse button, instead of creating and dragging the new tab immediately.
* When docking one chat window to another, an arrow indicator is now displayed on the chat tab listing which indicates where in the order of chat tabs the tab will now be placed.
* When creating a new tab, the properties of the new tab are cloned from the original tab chosen. For example, using New Tab on the Combat tab menu creates a Combat(1) tab with all the same filters and font settings of the original Combat tab.
* Players will no longer be able to use the /petname command unless they have a White Lion out
* New Cycle Enemy Target action added as a handier version of Target Next Enemy. This action is bound to Tab by default; existing characters will not have their keybindings changed, so if you would like to use this action instead of Target Next Enemy with your current character, you will need to change this keybind.
* Fixed an issue that was causing the health bar fade option to work incorrectly.
* We have re-skinned the Guild Registrar interaction window.
* Fixed an issue that was causing the health bar fade option to work incorrectly.


International

* Many parts of the UI have been modified to fit localized text properly:
o Quest Titles in the Quest Dialog window
o Zone Names in the Zone Loading screen
o The Title Bar in the Open Parties and Warband’s window
o Tactic Names in the Guild Tactics store window
o Zone Names in the Guild Roster tab of the Guild window
o Permission Text in the Admin tab of the Guild window
o Alliance Information in the Alliance tab of the Guild window
o Requirement (Blue) Ability Tooltip text
* Fixed an issue with chat text in localized versions of the game.

[/quote]

d0lby

reborn
Registered: Jul 2004
Location: At home
Posts: 6379
Ich trau mich das gar nicht anfangen... wobei nach meinen Suchtzeiten glaub ich gar nicht, dass ich Lust hätte.

Ich habs gerade mal vor zwei Jahren angetestet und das war auf der Games Convention.

vanHell

Tauren Marine
Registered: May 2004
Location: Hell
Posts: 1017
Zitat von blood
neeeed infos über pve content. weiß man da schon was?

ausser lvln gibts keinen

ein_stein2000

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Registered: Jul 2001
Location: daham
Posts: 563
Zitat von vanHell
ausser lvln gibts keinen
und das ist gut so :D
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