dethspank
the wall
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freu mich schon drauf
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deleted76548677
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ein Spiel auf das ich mich wirklich mal wieder freue  freu mich schon drauf wow dir muss fad sein. zeitspanne ~53min.
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dethspank
the wall
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wow dir muss fad sein. zeitspanne ~53min. wow du musst scheinbar nicht besonders gut Datum/Zeit lesen können
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fliza23
Fidi Tunka
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 19 tage und 53min (wenn ich mich nicht verzählt hab)
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deleted76548677
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ok zefix. 0wned.
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han
Addicted
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Hellgate: London to Feature Paid MMO [04:53 pm] 113 Comments - Chris Remo In addition to yesterday's announcement that Hellgate: London will be shipping in Summer 2007, developer Flagship Studios revealed this week that the game's multiplayer component is a subscription-based MMO. Speaking to Shacknews at CES in Las Vegas, CEO Bill Roper noted that the game is a full scale massively multiplayer game, with genre trappings such as guilds, continually developed content, a full social system, and raid-type gameplay.
Drawing similarities to ArenaNet's Guild Wars, the Hellgate MMO is heavily instanced. Group and solo PvE is the game's main focus; PvP will exist in a small scale form, but is not a major element of the initial launch. It will also feature a Hardcore mode similar to that found in Blizzard's Diablo II, a game on which many members of the Hellgate team worked. Hellgate's MMO will contain all of the missions and story from the single-player aspect of the game, as well as exclusive gameplay modes and content. Like the single-player game, the MMO will be comprised of dynamically generated areas and items. Further content will be continually added over time by a dedicated Flagship team.
Flagship expects to launch an open beta prior to the launch of the game. Pricing details have not yet been determined, though Roper noted that there will be some kind of trial or free play system for those looking to get a taste of the game without commitment.
"I think that just as Diablo and Diablo II started this religious argument over whether they're RPGs or not, I think that Hellgate will spark that same debate over whether it's an MMO or not," commented Roper, who added that the game has been designed as an MMO from day one. Check back this week for an extensive interview with Roper, delving more comprehensively into the online aspects of Hellgate: London.
http://www.shacknews.com/onearticle.x/45282 naja war ja fast zu erwarten - macht mir traurig mindert aber trotzdem nciht die freude  ))
Bearbeitet von han am 10.01.2007, 03:19
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daisho
VereinsmitgliedSHODAN
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Na toll ... solang sie das Game nicht in SOE Station All Access reinhaun ist es für mich gestorben ...
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JC
VereinsmitgliedDisruptor
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CES Impressions @ FiringSquadYou begin your quests in the London tube system (subways to us Yanks) where you get your missions from various people in the tunnels. You can buy or sell items at the local merchant to alter your inventory and you can set up combos like rapid fire and double shooting to keep your character alive. From retrieving items off certain creatures to rescuing people in need, the quest system in Hellgate London will likely keep you busy.
Combat is in real time, not turn based and that means Hellgate London has you blowing away some really odd looking creatures in the devastated city. You have lots of giant zombie like beings coming after you along with small blizzard like creatures and an enemy that looks like a cross between...well we can't really explain it. Killing creatures can generate new loot as well as shooting objects like boxes that can reveal other items that you can keep, use or sell to get the stuff you really want. Visually the game (which uses Flagship's own graphics engine) is looking excellent and the art design is fantastic even at this early stage. Hellgate London will also support DirectX10 which means the graphics can only get better. Bill Roper on Hellgate: London Online @ ShacknewsIn many ways, the Diablo series and particularly Diablo II serve as a touchstone for Hellgate. Many of those looking forward to the game were massive fans of Blizzard's action RPG series, and Roper himself frequently refers to the franchise when talking about his game. The multiplayer concept, which revolves around individuals or groups trawling through legions of enemies in a heavily instanced world, is evocative of Diablo II's. "There's even Hardcore mode [available online], like in D2 where you get one life and that's it," he added. "Hardcore mode was very popular to a very vocal group of people who took a huge amount of pride in having a high level guy who's never died. You tend to play the game very differently."
That said, there are major differences between the games. "The biggest differences between Diablo II online and Hellgate: London are that Hellgate: London has been built from the very beginning to be sustained online as part of the original design, whereas D2 really wasn't like that at all," he explained. "We had dreams of being able to do continuing content [in Diablo II] but it really wasn't possible at all from a code standpoint. Hellgate has been set up to do that from the beginning. The other big difference is that in Diablo II you were in a chat room. Here, it's like other MMOs: you're in a town, you are your character, you're interacting with people and getting quests. But we're also giving you that single-player experience, which World of Warcraft doesn't."
Hellgate: London's main quest storyline is identical in single-player and multiplayer; players can get the full story experience either way. However, the online side will contain exclusive content and modes unavailable in single-player. These include guild-related and raid-level events, PvP arena combat, new enemies, quests, and items, and so on--all features familiar to MMO players.
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dethspank
the wall
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Bill Rober Inteview @ Gamasutra"This means that we will be providing everything from a secure client/server infrastructure to 24/7 customer support to maintaining a complete live team to provide not only balance and bug fixes, but more importantly, continuing, ongoing content updates to the game. And while we are still finalizing the commercial and game aspects of our online plans, we can tell players that there will definitely be significant free online play.”
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Zbeast
Bloody Newbie
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hynk
Vereinsmitgliedlike totally ambivalent
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Wie wir alle wissen wird Hellgate: London ein u.a. auch einen optionalen kostenpflichten Multiplayer-Part besitzen. Flagship Studios gab nun offiziell die Abopreise für Europa bekannt. So soll man für € 9,99 / Monat neue Charakterklassen, -slots, Gebiete, Monster, Items, Raid-Inhalte und neue Spielemodi wie "Hardcore" oder "Role-play" erhalten. Außerdem können Abonnenten Gilden gründen, das Housing-Feature sowie das Ingame-Mail-System und Charakter-WebAccess verwenden.
Spieler mit der Basis-Version können "nur" Gilden beitreten, den Voice-Chat und Freundschaftsliste verwenden. Gamers.at
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ssj4songoku
Addicted
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Und damit isses für mich gestorben...  mfg Ssj4
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hynk
Vereinsmitgliedlike totally ambivalent
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hast den thread schon mal gelesen? is eh schon seit langem bekannt. nur der peis war noch unklar.
dein singleplayer oder lan wird sich dadurch nicht ändern.
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scarabeus
...
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ausserdem sind 10€ pro monat nicht die welt!
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ssj4songoku
Addicted
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ich weiss, dass das scho länger bekannt is. aba 10€ zu verlangen is imho ne frechheit.
und wenn man ned zahlt, was hast denn dann noch vom spiel? "spass" bis lvl 40, weilst nimmer höher darfst (hab ich in ner GS gelesen, ka obs wirklich dabei bleibt)? kleinere kiste?
nene, ned mit mir.
EDIT:und singleplayer kann mir gestohlen bleiben. hab D2 auch nie SP gespielt.
mfg Ssj4
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